The history continues in the RPG when the player acquires the Dragonstone and goes back to Whiterun only to listen to that yet another monster seemed close to the city. With assistance from the pads of the city, the player kills the dragon and he absorbs the dragon's heart which give him the mysterious ability to yell or Thu'um. The city pads advise the player that he must be a mortal born with the heart and power of a monster contacting him a Dragonborn. In the RPG, When the Jarl of Whiterun learns concerning the defeat of the dragon the gamer is delivered to meet up the Greybeards. The greybeards are an order of monks who live in the brow of High Hrothgar in seclusion. They survive the slopes of Skyrim's highest mountain.
The greybeards, in the RPG, prepare the player in how of the voice making the players yell stronger and teaching him on the power and intent behind the Dragonborn. From there he finds that the civil conflict in Skyrim was as a result of prophetic function foretold by the Elder Scrolls which also foretell the returning of Alduin. Alduin could be the Nordic god of destruction and his aim is always to destroy the races of Guys and Mer. The ball player being is most likely the past Dragonborn. The Dragon created are anointed by the gods to beat Alduin.
The Greybeards, in the RPG, deliver the ball player on a journey to access the celebrated Horn of Jürgen Windcaller in Hjaalmarch marshes as your final test. There's a change in the story when the ball player finds that the horn have been stolen by somebody who would like to meet with the Dragonborn. The robber turns out to be Delphine the innkeeper in Riverwood. She tells the player that she controlled him into obtaining the Dragonstone to be able to see whether the player was strong enough before she can explain why she did so by visiting gamestoplaywhilebored.com.